1, 2, 3, 4 Win Them All

Concepts covered: Counting, numeral recognition

Equipment: Deck of cards

Good questions to ask while playing:  “Can you read that number?”; “Can you count the __ on your card to check?”

Shout-out to Paul Swan for teaching me this game.

 

3 Guesses

Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)

Equipment: deck of cards, paper and pens

Good questions to ask while playing:  “Why did you choose to make ___ as your number?”;  “What other clues could you have given for that number?”; 

Shout-out to Nash for creating this game. 

 
Great place value game that can be played individually, with a partner or as a whole class.

5 Moves to 100

Concepts covered: Place Value and addition

Equipment: Dice (6 sided), paper and pens

Good questions to ask while playing:  “What are you hoping to roll?”; “How did you work that out?”

Thanks to Rob Vingerhoets for teaching me to play this game.

 
Great place value game that also helps support mental addition.

109

Concepts covered: Place Value and addition

Equipment: Dice (6 sided), paper and pens, counters

Good questions to ask while playing:  “What are you hoping to roll?”; “How did you work that out?”

Thanks to Paul Swan for teaching me to play this game.

 

Domino Golf

Concepts covered: Variety of concepts (e.g. even/odd, addition, greater than/less than etc.)

Equipment: Set of dominoes, paper and pens

Good questions to ask while playing:  “What are some examples of good questions to ask? Why?”;  “What are some examples of not so great questions to ask? Why?”   

 

Double Double Cross

Concepts covered: Place Value

Equipment: Dice (6 sided), paper and pens

Good questions to ask while playing:  “What are you hoping to roll?”; “Why did you cross this 5 out instead of that 5?”; “What would you do differently next time you play this game?”

Thanks to Paul Swan for creating this game.

 
Really simple game built around one of maths most under-utilised tools- the number line.

Double Hat-Trick

Concepts covered: Place value

Equipment: 0-9 dice (or deck of playing cards), paper and pens

Good questions to ask while playing:  “What numbers can you make?”; “Why did you decide to make __ instead of __?”; “How do you know that goes there?”; “What are you hoping to roll?  Why?” (This is especially good to use if you get students to roll the dice one at a time); “What would you do differently next time you play?”

Shout-out to James Russo for creating this game.

 

Estimate & Check

Concepts covered: Estimating, counting

Equipment: Counters/tokens, container

Good questions to ask while playing:  “How many do you think might be in there?”; “What makes you think that?”; “Would it be more than less than 100? How do you know”; “Do you think this collection is larger or smaller than the last one we scooped out?”

 
This version of From Here to There focuses on adding tens and hundreds to a number, which is an important place value concept for students to understand.

From Here to There (Place Value)

Concepts covered: Place Value and addition

Equipment: Deck of cards, paper and pens

Good questions to ask while playing: 

“What are you hoping to roll?”

“How did you work that out?”

 
New version of one of our most popular games. This one focuses on number sequencing.

GET OUT OF MY HOUSE 2.0

Concepts covered: Sequencing numbers

Equipment: Deck of playing cards, counters/tokens, paper and pens

Good questions to ask while playing:  “What’s the other number you can place your counter on?”  (Students might initially only focus on what number comes after their card and neglect to consider what comes before.); “Is it a good idea to place lots of tokens on the one square?  Why/why not?”; “What would you do differently next time you played?”

Shout-out to Kerri Smith for providing ideas for this game.

 

Greater Than

Concepts covered: Place value, comparing/ordering numbers

Equipment: 0-9 dice (3 dice for 3 digit numbers, 4 dice for 4 digit numbers etc.), paper and pens

Good questions to ask while playing:  “What numbers can you make?”;  “Why did you choose to make ___?”;  “Why did you choose to place __ in that particular row?”; “What are you hoping to roll?  Why?”;  “What would you do differently next time you play?”

Shout-out to Paul Swan for teaching me this game. 

 

In The Club

Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)

Equipment: Paper and pens

Good questions to ask while playing:  “What do you notice about all the numbers that are in the club?”; Why did you choose ___ as your next guess? What were you thinking?” 

 

Just Gridding

Concepts covered: Place Value and addition

Equipment: Dice (10 sided), paper and pens

Good questions to ask while playing:  “What are you hoping to roll?”; “How did you work that out?”; “What would you do differently the next time you played?”

Thanks to Rob Vingerhoets for teaching me to play this game.

 
Brilliant place value game that is really easy to play and requires next to nothing in terms of equipment.

Mastermind

Concepts covered: Place value

Equipment: Paper and pens…that’s it!

Good questions to ask while playing:  “Can you read that number?”; “How much is the 8 worth now?”; “Which is the largest/smallest number on our board?  How do you know?”; “How did you know the 7 went in the tens?”; “What would you do differently next time you play?”

Shout-out to Rob Vingerhoets for teaching me this game. 

 

Mathematical Unicorns

Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)

Equipment: Paper and pens, deck of cards

Good questions to ask while playing:  “Why did you choose to play that card?”;  “Is there another reason for the card you just played?”; “What would you do differently the next time that you played?”

Shout-out to Jen Bowden for providing the idea that helped us to create this game.

 

Maths Grid

Concepts covered: Variety of concepts/vocab (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)

Equipment: paper and pens

Good questions to ask while playing:  “Why did you choose to write ___?”;  “What other numbers could you written in that spot?” 

 
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Number Snake

Concepts covered: Ordering numbers, counting

Equipment: Deck of cards

Good questions to ask while playing:  “Can you read that number?”; “Why did you place the __ card there?”; “What card would go before the __?” (Or after, or in between); “What card are you hoping to get next?”

 

One Minute Challenge

Concepts covered: Counting

Equipment: Ball, stopwatch

Good questions to ask while playing:  “How many catches do you think you will get the next time we play?”; “What makes you think that?”; “Would it be more than less than 30? How do you know”

 
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Order, Order

Concepts covered: Sequencing numbers

Equipment: Deck of cards

Good questions to ask while playing:  “Can you read that number?”; “Why did you choose to place that card next?”; “What card would go before/after the __?”

Shout-out to Paul Swan for creating this game. 

 
Really fantastic game that is a lot more challenging than it initially appears to be.

Part-Whole Triangles

Concepts covered: Addition, subtraction, part-part-whole

Equipment: deck of cards

Good questions to ask while playing:  “Why did you set your triangle up like that?”;  “What card are you hoping for?”;  “What about if you rearranged your cards/triangle?”;  “Do you have to have the __ card at the top?  What are your other options?”;  “Can you check if I have won?”

Shout-out to James Russo for inventing this game (www.surfmaths.com).

 
Updated version of a game we shared a few weeks ago. We thought the slight rule modifications made the game heaps better, hence the reason for shooting anoth...

Place Value Knockout 2.0

Concepts covered: Place value, ordering numbers, chance/probability

Equipment: six-sided dice (3 dice for 3 digit numbers, 4 dice for 4 digit numbers etc.), counters/tokens, paper and pens

Good questions to ask while playing:  “What numbers can you make?”; “Why did you choose to make ___?”; “What are you hoping to roll?  Why?” (This is especially good to use if you get students to roll the dice one at a time); “What would you do differently next time you play?”

Shout-out to Paul Swan for teaching me this game.

 
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Place Value Pebbles

Concepts covered: Place value, ordering numbers, chance/probability

Equipment: 2 x 0-9 dice (or deck of playing cards), paper and pens

Good questions to ask while playing:  “What numbers can you make?”; “How do you know that goes there?”; “What numbers might go between these  two pebbles?”; “What are you hoping to roll?  Why?” (This is especially good to use if you get students to roll the dice one at a time); “What would you do differently next time you play?”

 

Skip Counting Something

Concepts covered: Skip counting, patterns/algebra

Equipment: Deck of cards

Good questions to ask while playing:  “Why did you choose to make your middle number ___?”;  “What are you trying to skip-count by?”; “What card/s are you hoping to pick-up?”; “What would you do differently next time you play?”

 
A simple, yet engaging game that helps younger students develop number sense.

Sleeping Stormtroopers

Concepts covered: Addition (part-part-whole concept)

Equipment: collection of storm troopers (or some other substitute), plastic cup

Good questions to ask while playing:  “How did you know there were _ stormtroopers asleep?”; “Can you explain how you worked that out?”

Shout-out to Jennifer Bay-Williams and Gina Kling for providing the inspiration for this game.

 
Simple dice game that is a really engaging way of exploring the concept of ordering numbers.

Squeeze

Concepts covered: Place value, ordering numbers and probability

Equipment: six-sided dice (3 dice for 3 digit numbers, 4 dice for 4 digit numbers etc.), paper and pens

Good questions to ask while playing:  “What numbers can you make?”;  “Why did you choose to make ___?”;  “What are you hoping to roll?  Why?” (This is especially good to use if you get students to roll the dice one at a time);  “What would you do differently next time you play?”

Shout-out to Paul Swan for teaching me this game. 

Simple card game that helps students with ordering numbers.

Swap

Concepts covered: Ordering numbers

Equipment: Deck of cards

Good questions to ask while playing:  “Why did you choose to swap that card?”; “What card would go before/after the __?”

Shout-out to Paul Swan for creating this game. 

 

Tenzi

Concepts covered: Numeral recognition, counting

Equipment: Dice (ten-sided work best)

Good questions to ask while playing:  “Can you read that number?”; “How many __s did you roll?”

 

Tumbling Towers

Concepts covered: Place value

Equipment: 0-9 dice (or deck of playing cards), paper and pens

Good questions to ask while playing:  “What numbers can you make?”; “Why did you decide to make __ instead of ?”; “Why did you decide to place __ there?”; “What card are you hoping to turn over?  Why?” (This is especially good to use if you get students to turn over one card at a time when they have one remaining spot on their tower)

Shout-out to Andrew Lorimer-Derham (Thinksquare) for creating this game.

 

Which Is Bigger?

Concepts covered: Counting, numeral recognition, comparing

Equipment: Counters/tokens, playing cards, tens frame

Good questions to ask while playing:  “Which number do you think is bigger?”; “How could you check?”

 

Which One Doesn’t Belong

Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)

Equipment: Paper and pens

Good questions to ask while playing:  “Why did you choose ___?”;  “Is there another reason why ___ might not belong?”

 

Which One Doesn’t Belong 2.0

Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)

Equipment: Paper and pens, deck of cards, six-sided dice

Good questions to ask while playing:  “Is there another reason why ___ might not belong?”

Shout-out to Tricia Minter for helping us to create this game.