1, 2, 3, 4 Win Them All
Concepts covered: Counting, numeral recognition
Equipment: Deck of cards
Good questions to ask while playing: “Can you read that number?”; “Can you count the __ on your card to check?”
Shout-out to Paul Swan for teaching me this game.
3 Guesses
Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)
Equipment: deck of cards, paper and pens
Good questions to ask while playing: “Why did you choose to make ___ as your number?”; “What other clues could you have given for that number?”;
Shout-out to Nash for creating this game.
5 Moves to 100
Concepts covered: Place Value and addition
Equipment: Dice (6 sided), paper and pens
Good questions to ask while playing: “What are you hoping to roll?”; “How did you work that out?”
Thanks to Rob Vingerhoets for teaching me to play this game.
109
Concepts covered: Place Value and addition
Equipment: Dice (6 sided), paper and pens, counters
Good questions to ask while playing: “What are you hoping to roll?”; “How did you work that out?”
Thanks to Paul Swan for teaching me to play this game.
Domino Golf
Concepts covered: Variety of concepts (e.g. even/odd, addition, greater than/less than etc.)
Equipment: Set of dominoes, paper and pens
Good questions to ask while playing: “What are some examples of good questions to ask? Why?”; “What are some examples of not so great questions to ask? Why?”
Double Double Cross
Concepts covered: Place Value
Equipment: Dice (6 sided), paper and pens
Good questions to ask while playing: “What are you hoping to roll?”; “Why did you cross this 5 out instead of that 5?”; “What would you do differently next time you play this game?”
Thanks to Paul Swan for creating this game.
Double Hat-Trick
Concepts covered: Place value
Equipment: 0-9 dice (or deck of playing cards), paper and pens
Good questions to ask while playing: “What numbers can you make?”; “Why did you decide to make __ instead of __?”; “How do you know that goes there?”; “What are you hoping to roll? Why?” (This is especially good to use if you get students to roll the dice one at a time); “What would you do differently next time you play?”
Shout-out to James Russo for creating this game.
Estimate & Check
Concepts covered: Estimating, counting
Equipment: Counters/tokens, container
Good questions to ask while playing: “How many do you think might be in there?”; “What makes you think that?”; “Would it be more than less than 100? How do you know”; “Do you think this collection is larger or smaller than the last one we scooped out?”
From Here to There (Place Value)
Concepts covered: Place Value and addition
Equipment: Deck of cards, paper and pens
Good questions to ask while playing:
“What are you hoping to roll?”
“How did you work that out?”
GET OUT OF MY HOUSE 2.0
Concepts covered: Sequencing numbers
Equipment: Deck of playing cards, counters/tokens, paper and pens
Good questions to ask while playing: “What’s the other number you can place your counter on?” (Students might initially only focus on what number comes after their card and neglect to consider what comes before.); “Is it a good idea to place lots of tokens on the one square? Why/why not?”; “What would you do differently next time you played?”
Shout-out to Kerri Smith for providing ideas for this game.
Greater Than
Concepts covered: Place value, comparing/ordering numbers
Equipment: 0-9 dice (3 dice for 3 digit numbers, 4 dice for 4 digit numbers etc.), paper and pens
Good questions to ask while playing: “What numbers can you make?”; “Why did you choose to make ___?”; “Why did you choose to place __ in that particular row?”; “What are you hoping to roll? Why?”; “What would you do differently next time you play?”
Shout-out to Paul Swan for teaching me this game.
Just Gridding
Concepts covered: Place Value and addition
Equipment: Dice (10 sided), paper and pens
Good questions to ask while playing: “What are you hoping to roll?”; “How did you work that out?”; “What would you do differently the next time you played?”
Thanks to Rob Vingerhoets for teaching me to play this game.
Mastermind
Concepts covered: Place value
Equipment: Paper and pens…that’s it!
Good questions to ask while playing: “Can you read that number?”; “How much is the 8 worth now?”; “Which is the largest/smallest number on our board? How do you know?”; “How did you know the 7 went in the tens?”; “What would you do differently next time you play?”
Shout-out to Rob Vingerhoets for teaching me this game.
Mathematical Unicorns
Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)
Equipment: Paper and pens, deck of cards
Good questions to ask while playing: “Why did you choose to play that card?”; “Is there another reason for the card you just played?”; “What would you do differently the next time that you played?”
Shout-out to Jen Bowden for providing the idea that helped us to create this game.
Maths Grid
Concepts covered: Variety of concepts/vocab (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)
Equipment: paper and pens
Good questions to ask while playing: “Why did you choose to write ___?”; “What other numbers could you written in that spot?”
Number Snake
Concepts covered: Ordering numbers, counting
Equipment: Deck of cards
Good questions to ask while playing: “Can you read that number?”; “Why did you place the __ card there?”; “What card would go before the __?” (Or after, or in between); “What card are you hoping to get next?”
One Minute Challenge
Concepts covered: Counting
Equipment: Ball, stopwatch
Good questions to ask while playing: “How many catches do you think you will get the next time we play?”; “What makes you think that?”; “Would it be more than less than 30? How do you know”
Order, Order
Concepts covered: Sequencing numbers
Equipment: Deck of cards
Good questions to ask while playing: “Can you read that number?”; “Why did you choose to place that card next?”; “What card would go before/after the __?”
Shout-out to Paul Swan for creating this game.
Part-Whole Triangles
Concepts covered: Addition, subtraction, part-part-whole
Equipment: deck of cards
Good questions to ask while playing: “Why did you set your triangle up like that?”; “What card are you hoping for?”; “What about if you rearranged your cards/triangle?”; “Do you have to have the __ card at the top? What are your other options?”; “Can you check if I have won?”
Shout-out to James Russo for inventing this game (www.surfmaths.com).
Place Value Knockout 2.0
Concepts covered: Place value, ordering numbers, chance/probability
Equipment: six-sided dice (3 dice for 3 digit numbers, 4 dice for 4 digit numbers etc.), counters/tokens, paper and pens
Good questions to ask while playing: “What numbers can you make?”; “Why did you choose to make ___?”; “What are you hoping to roll? Why?” (This is especially good to use if you get students to roll the dice one at a time); “What would you do differently next time you play?”
Shout-out to Paul Swan for teaching me this game.
Place Value Pebbles
Concepts covered: Place value, ordering numbers, chance/probability
Equipment: 2 x 0-9 dice (or deck of playing cards), paper and pens
Good questions to ask while playing: “What numbers can you make?”; “How do you know that goes there?”; “What numbers might go between these two pebbles?”; “What are you hoping to roll? Why?” (This is especially good to use if you get students to roll the dice one at a time); “What would you do differently next time you play?”
Skip Counting Something
Concepts covered: Skip counting, patterns/algebra
Equipment: Deck of cards
Good questions to ask while playing: “Why did you choose to make your middle number ___?”; “What are you trying to skip-count by?”; “What card/s are you hoping to pick-up?”; “What would you do differently next time you play?”
Sleeping Stormtroopers
Concepts covered: Addition (part-part-whole concept)
Equipment: collection of storm troopers (or some other substitute), plastic cup
Good questions to ask while playing: “How did you know there were _ stormtroopers asleep?”; “Can you explain how you worked that out?”
Shout-out to Jennifer Bay-Williams and Gina Kling for providing the inspiration for this game.
Squeeze
Concepts covered: Place value, ordering numbers and probability
Equipment: six-sided dice (3 dice for 3 digit numbers, 4 dice for 4 digit numbers etc.), paper and pens
Good questions to ask while playing: “What numbers can you make?”; “Why did you choose to make ___?”; “What are you hoping to roll? Why?” (This is especially good to use if you get students to roll the dice one at a time); “What would you do differently next time you play?”
Shout-out to Paul Swan for teaching me this game.
Swap
Concepts covered: Ordering numbers
Equipment: Deck of cards
Good questions to ask while playing: “Why did you choose to swap that card?”; “What card would go before/after the __?”
Shout-out to Paul Swan for creating this game.
Tumbling Towers
Concepts covered: Place value
Equipment: 0-9 dice (or deck of playing cards), paper and pens
Good questions to ask while playing: “What numbers can you make?”; “Why did you decide to make __ instead of ?”; “Why did you decide to place __ there?”; “What card are you hoping to turn over? Why?” (This is especially good to use if you get students to turn over one card at a time when they have one remaining spot on their tower)
Shout-out to Andrew Lorimer-Derham (Thinksquare) for creating this game.
Which Is Bigger?
Concepts covered: Counting, numeral recognition, comparing
Equipment: Counters/tokens, playing cards, tens frame
Good questions to ask while playing: “Which number do you think is bigger?”; “How could you check?”
Which One Doesn’t Belong
Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)
Equipment: Paper and pens
Good questions to ask while playing: “Why did you choose ___?”; “Is there another reason why ___ might not belong?”
Which One Doesn’t Belong 2.0
Concepts covered: Variety of concepts (e.g. even/odd, square numbers, prime numbers, greater than/less than etc.)
Equipment: Paper and pens, deck of cards, six-sided dice
Good questions to ask while playing: “Is there another reason why ___ might not belong?”
Shout-out to Tricia Minter for helping us to create this game.